What WILL they think of next?
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i wish i knew some devs, i can think of some neat changes to make it cooler. or something like...jaina's ideas:a music droid to allow mind healing outside of the cantinas <--- agreecombat medics can resus instead of docs. they are teh ones out in teh feild <--- half agreepoliticians get extra lots <--- agreesmugglers get extra inventory <--- agree (though it doesnt make sense)vendors can be shared so serval people can place items <--- strongly agreeeplayer cities can have bazaars, streets, streetsigns, and stuff like that <--- w/eallow for multiple select on the insurance menu so you can pick a bunch of stuff to insure if you dont want everything but dont have to do specific things one at a time <--- yeah, like the pre-designated spell scribing thing in EQallow pets and droids to be redeeded so you can store them in your house as objects <--- half way agreemake necklaces visible! <--- this is just a bug, dubasssmugglers prerequisites are engineering and pistols not unarmed and pistols. unarmed is 1, useless to a smuggler, and 2, make no sense. <--- i think it should actualy be pistols and merchantplayers can tell if there guns and armor is already sliced. <--- strongly agreemake the holocron more informative <--- huh?allow macros to have if statements, loops (w/o two buttons) and other programming features. <--- they already have lots of stuff, half-way agreeindex the colors for tailor items so they can be replicated the same way image designers make up colors are indexed. <--- never been a tailor so i wouldent knowallow items to be sold on the global bazaar for more than 3k <--- agreemake dizzy/kd less effective so the lvl 1 TKAs are practically invicable at close range <--- strongly dissagreegrant more skill points and make a way for plays to become a jack of all trades <--- only a few more SPMORE COMING SOON! <--- woopie for once i half-way agree with the damn slut...with a few minor changes...
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- FoUster
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