To all of you Creature Handlers out there

Talk about anything SWG related here
Shin Akuma
Posts: 460
Joined: Thu Feb 17, 2022 8:24 pm

Post by Shin Akuma »

Can you can take one down all by yourself?... What lvls are you?
yoda-wan
Posts: 2064
Joined: Thu Feb 17, 2022 8:24 pm

Post by yoda-wan »

i could probly take one if i had fluffy out ;)
TerKey
Posts: 95
Joined: Thu Feb 17, 2022 8:24 pm

Post by TerKey »

hehe i love the first pic of creatures.... if you look at the chat box it says Zero':IM ON THE RUNZero':KE KEJust like Zero to rn from a fight... lol
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Eat_More_Goats
Posts: 320
Joined: Thu Feb 17, 2022 8:24 pm

Post by Eat_More_Goats »

After seeing the whole creature handler fiasco first hand and how they basically hog all the XP and spam with thier ghey pokemon "pikachu I choose you!" shit, I now hope they get beaten with the nerf bat so hard they think EQ druids have it made. It will happen, in a 20 person group there is like 17 creature handlers now ...the nerf bat is coming, and it's gonna suck to be them. Hope they like being confined to a life of playing solo because no one can stand having them around, nerfed out of the PvP arena to the point where a dancer can melee them and win, and perma-ignored because thier chat spam pisses everyone off.I have never seen a game where 1 profession can totally dominate a pretty damn hard camp with ease. Nor have I ever seen such a greedy group of people come in and totally take a camp away from 20-30+ people and keep it all for themselves. If you FoU CHs have any weight in your profession I stongly suggest reigning them in and passing the word before the nerf bat swings harder than it already will.
Terras Kasi
Posts: 1617
Joined: Thu Feb 17, 2022 8:24 pm

Post by Terras Kasi »

Goats... THE ONLY TIME A CH IS GOOD IS WHEN HE IS A MASTER........... you wanna know why??? becuz at master he can have 3 rancors all out at once and kill stuff like mad.... now.... what needs to be nerfed is the Imperial AT-ST 45k fact points yes.... BUT it does around 500 dmg a shot and has shit loads of armor... it took 3 commandos and 3 MASTER CH's with 3 rancors each to almost kill it but they ended up dieing all of them........................ now tell what needs the nerf?
~Pwner of Cypher
TerKey
Posts: 95
Joined: Thu Feb 17, 2022 8:24 pm

Post by TerKey »

goats, EQ druids do have it made...
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Eat_More_Goats
Posts: 320
Joined: Thu Feb 17, 2022 8:24 pm

Post by Eat_More_Goats »

TerKey,Ever seen them in the Planes of Power, even when it FIRST came out?It's pretty sad, a group of people who had soloing as an option for XP all the way up got pwned, just like necros.When I was playing it for the first month of PoP before I quit for good it was hillarious listening to them LFG. I swear the poor fools driven to the solo life barely know how to cope in a group. 1 minute they're trying to be the group healer, the next minute they're trying to nuke ...and doing neither well, not to mention pissing off the cleric and wizard in the process. It's kind of a strange justice, all that money they earned quadding giants in rathe mtns and taking em from groups there is now going to pay for thier rezzes because clerics won't waste the mana to heal them. I won't even get into an argument about how gimp druids are because I've seen them from the get go all the way up to PoP, and in a better light because I would play for a while and take a break. Terras,ALL the pets need to be nerfed. Faction pets to pokemon to droids. I don't know WTF the devs were thinking putting in AT-STs as pets, weapons and armor should have been enough. It totally removes the risk from the game. Not to mention it will turn PvP into a joke when that gets into full swing. I remember going to agrilat swamp ..which is supposed to be a tough place to go and not feeling any fear at all because there were 3 droids with us. It sucks to think places like Dathomir, Lok, and some others will just be candyland because the droids will be there to do all the work. These kind of places should make you jumpy, should make you scared as hell to be there. I say bring down all thier HAMs to a max to 2000 (2500 or 3000 for masters). Make ALL pets permadeath, and when a fight has started you can't put them back in your pocket.I swear this whole pet thing has gone insane. At least in other games you had to have skill to go with it. Now it's any Tom, Dick or Harry with a probot or dewback tanking something way beyond thier skill. I figured PvP would be a challenge in this game, at this rate it's not going to be a matter of who is better, but whose pet it better. I LIKE to be challenged, I LIKE some things in a game to make me very nervous. Neither are in place with the current pet system. Let's not just look at pet vs pet, but let's look at how it effects the game as a whole.Poor melee professions out of a tanking job in group. In fact, if it were not for uber pets, I bet melee would be able to solo a lot better than they do. I would much rather melee classes get HUGE boosts to melee combat (like where most people would take 1200 damage from a krayt, they only take 200-300 on defensive skill alone). I would like to see the power put into the hands of the players ...and out of the hands of the pets. Since we have uber pets though, melee people are forced into a gimp position because thier skills are not "needed" (and by needed I mean something ONLY they can bring to a group) on a high end creature. It's a viscious circle that goes round and round and effects a lot of aspects of a lot of professions, you can't just look at 1 pet class vs another, sometimes it's the whole picture. So to the melee people out there ...what would you rather have: awesome defensive abilities and better ability to solo? Or be forced to buy a probot? A TKA, pikeman, swordsman, or fencer should not be less desireable to have in a group than a pet of any kind.The damage is done, the CHs dug themselves 1 hell of a hole so deep that 80% of the development boards are screaming for nerfs.Sorry if this thread is pissing anyone off, but there are some things that need to be adressed in this game. Granted it's still very early and a lot of the balancing is yet to come. I just like to see more of these strengths given to the players and less of them given to the pets. In fact there are things about the CH I would like to see pumped up. I don't know if they have a way to buff thier pets, but I would like to see that for them, not to mention other things that go from master to pet. I just want to see a lot more strategy and a lot less "omg zerg rush lololol kekeke".
Terras Kasi
Posts: 1617
Joined: Thu Feb 17, 2022 8:24 pm

Post by Terras Kasi »

dudemelee isnt nerfed... TKM vs Full grown Rancor ... Tka would winu have alot of facts wrong...and u cant store pets until 1 minute AFTER fight is over...PLus Dathomir/Dantooine is hard as hell sum dude got his probot destroyed in 3 hits and himself too so these places are still very scary indeed...Example of Monsters BEing Shoti cant remember guys name so i make one up.. but i remember titleWubi ( a force crystal hunter ) shoots you for 18205 with fan shot.now tell me WOULD U BE FUCKING SCARED OF THAT????I rest my case
~Pwner of Cypher
Cypher
Posts: 2734
Joined: Thu Feb 17, 2022 8:24 pm

Post by Cypher »

still... creatures need to be nerfed up the ass....
Juggalo
Posts: 2476
Joined: Thu Feb 17, 2022 8:24 pm

Post by Juggalo »

You know you guys, there are alot of other places that non creature handlers can level up. That just happens to be a good place for CH's to get GREAT exp. If they nerf CHs then god knows how pissed i'll be after putting so much time and effort into it.
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