Halo 3
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- Posts: 6979
- Joined: Thu Feb 17, 2022 8:24 pm
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- Posts: 6979
- Joined: Thu Feb 17, 2022 8:24 pm
Crash - Once you get a 360 then you can come back to me and want to argue about the quality of the product compared to a $2000 PC.If you buy me a 360, I'll argue for him! :roll:Its in the mail! You should get it in about a week, it will be the one with all the white powdery substince on it :)Musashi: "Ooooh, sugar! Come'er skippy!"
I plan on buying Halo 2 for PC when it comes out.PC > Xbox (and 360)lol ya play on a 21 inch max monitor as oposed to a 50" bigscreen. lol ya play on a 50 key keyboard as opoesed to a 10 button controllerlol ya play shitty graphics with 1 processor as opsed to dual core processor..lol ya play on a square resolution as oposed to a 720p hi def imageno thank you i take xbox 360 in high def and wireless :DBigscreen = stretched resolution10 button controller = less customizationYou assume too much when you say shitty graphics and 1 processor. It's possible to do things much greater than the specs of any console with a pc.Square resolution? Rectangle plz. Plus, you can actually CHANGE it on a pc, when a console limits you to.. Well.. Not being able to.Playing it for PC allows you to make mods, maps, and all that neat shiat. With the Xbox, you have to BUY a pack of maps.Halo 2 also isn't for 360 poopy head.But I'm also biased for PC against everything. It all comes down to your preferences.720p isnt streched resolution you noob!Copying Des's argument is because the man has a point! i now prefer gaming console to computer..
i dont have to have it to know that though...its just logic...games will never be made that cant be played on the xbox 360's hardware or they'll have a shit load of people wondering why they get such low fps....for the pc however game developers are not limited to old hardware because the graphics and cpu tech is always advancing and getting better...its why all of today's games dont look like jk2.pc's are more expensive, but that's because its function is more then a gaming platform...
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- Posts: 6979
- Joined: Thu Feb 17, 2022 8:24 pm
im not saying in any way that the xbox360 sucks (i played perfect dark at a friend's and it was great). just that the pc is better :DMy whole point is - you cant make Oblivion look like the Xbox 360's Oblivion for $299 bucks. no way, shape or form.I would certainly hope the PC is better than the Xbox 360 seeing as how you can do and run any program on the PC and the 360 is just strictly a gaming platform.As far as GAMES go - the 360 can not be matched by any PC for the price.Add this up for your PC and see how much it will be compared to $299!I mean come on, 9.6 GhZ processor. In your fuckin DREAMS will your PC have that power. The games made for todays 360 are barely touching the FULL power of the 360. They did that with the Xbox. Look at Splinter Cell 1 and the last Splinter Cell for Xbox. HUGE difference because the developers find ways to use its power at full potential. NO PC CAN BEAT THE XBOX 360 given the amount of money to alot for the system!!! NONE!Here are the official specs of the Xbox 360.Hardware Specs:Custom IBM Power-PC Based CPUThree symmetrical cores running at 3.2 GHz each Two hardware threads per core; six hardware threads total VMX-128 vector unit per core; three total 128 VMX-128 registers per hardware thread 1 MB L2 cache CPU Game Math Performance9 billion dot product operations per secondCustom ATI Graphics Processor500MHz processor 10 MB of embedded DRAM 48-way parallel floating-point dynamically scheduled shader pipelines Unified shader architecture Polygon Performance500 million triangles per secondPixel Fill Rate16 gigasamples per second fill rate using 4x MSAAShader Performance48 billion shader operations per second Memory512 MB of GDDR3 RAM 700 MHz of DDR Unified memory architecture Memory Bandwidth22.4 GB/s memory interface bus bandwidth 256 GB/s memory bandwidth to EDRAM 21.6 GB/s front-side bus Overall System Floating Point Performance1 teraflopStorageDetachable and upgradeable 20GB hard drive 12x dual-layer DVD-ROM Memory Unit support starting at 64 MB I/OSupport for up to four wireless game controllers Three USB 2.0 ports Two memory unit slots Optimized for OnlineInstant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music Built-in Ethernet port Wi-Fi ready: 802.11a, 802.11b, and 802.11g Video camera ready Digital Media SupportSupport for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs Ability to rip music to the Xbox 360 hard drive Custom playlists in every game Built-in Media Center Extender for Windows XP Media Center Edition 2005 Interactive, full-screen 3-D visualizers High-Definition Game SupportAll games supported at 16:9, 720p, and 1080i, anti-aliasing Standard-definition and high-definition video output supported AudioMulti-channel surround sound output Supports 48KHz 16-bit audio 320 independent decompression channels 32-bit audio processing Over 256 audio channels System Orientation