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Posted: Tue Feb 10, 2004 11:13 am
by Juggalo
dual pistols would be the shit...tho i'm already spices 4 and slicing 1 in smuggler...so going smuggler/commando i guess... gonna go pistoleer up to stopping shot so 0/0/3/0 just for remander points
Posted: Tue Feb 10, 2004 1:37 pm
by Terras Kasi
if they give dual pistols im gonna drop some of TKA lol
Posted: Tue Feb 10, 2004 3:32 pm
by TacoBell
Yea I can't got on the offical forums either. Won't let me register really.
Posted: Tue Feb 10, 2004 6:32 pm
by DaikatanaGenshu
Just got TKM and still have Master Brawler, I'm pretty much set for PVP, although I might grind some of fencer depending on how many SP's i have left after master medic.
Posted: Tue Feb 10, 2004 6:39 pm
by Grable
I'm a TKM. Not the best for PvP heh.
Posted: Tue Feb 10, 2004 6:40 pm
by DaikatanaGenshu
I'm a TKM. Not the best for PvP heh.Not by itself, ya need master brawler too or master swordsman to really do some dmg.
Posted: Tue Feb 10, 2004 6:59 pm
by Grable
Yeah, I was thinking about getting fencer just for the defense, but I don't want to drop MCH.
Dual Pistols
Posted: Tue Feb 10, 2004 7:26 pm
by Volatile
Hey guys i heard that Dual pistols wasnt going to be an option for pistoleer but for BH Pistols Level 3, and they are also thinking of adding a "shock" effect to LLC that will wound mind like a Flamethrower wounds Health. This would be a great effect for all the hologrinding musicians and dancers for the wound healing xp.VolatileScyllaBH 0-3-4-4/Medic 4-3-4-0
Posted: Tue Feb 10, 2004 7:36 pm
by Cypher
TKM owns in pvp if your not a noob grabby use kd2 then i just stack the mind bleeds.tkm/ 4004 combat medic is good too.
Posted: Tue Feb 10, 2004 9:07 pm
by TacoBell
What numbers are good for Commando?I was gonna do... 0 3 0 2