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Posted: Sat Jan 24, 2004 12:16 am
by Terras Kasi
bye bye holos... i figure its too much fucking work to be jedi so fuck it ima go TKM and Polearm master and somethin else i think

Posted: Sat Jan 24, 2004 2:27 am
by yoda-wan
i wish i knew some devs, i can think of some neat changes to make it cooler. or something like...jaina's ideas:a music droid to allow mind healing outside of the cantinas <--- agreecombat medics can resus instead of docs. they are teh ones out in teh feild <--- half agreepoliticians get extra lots <--- agreesmugglers get extra inventory <--- agree (though it doesnt make sense)vendors can be shared so serval people can place items <--- strongly agreeeplayer cities can have bazaars, streets, streetsigns, and stuff like that <--- w/eallow for multiple select on the insurance menu so you can pick a bunch of stuff to insure if you dont want everything but dont have to do specific things one at a time <--- yeah, like the pre-designated spell scribing thing in EQallow pets and droids to be redeeded so you can store them in your house as objects <--- half way agreemake necklaces visible! <--- this is just a bug, dubasssmugglers prerequisites are engineering and pistols not unarmed and pistols. unarmed is 1, useless to a smuggler, and 2, make no sense. <--- i think it should actualy be pistols and merchantplayers can tell if there guns and armor is already sliced. <--- strongly agreemake the holocron more informative <--- huh?allow macros to have if statements, loops (w/o two buttons) and other programming features. <--- they already have lots of stuff, half-way agreeindex the colors for tailor items so they can be replicated the same way image designers make up colors are indexed. <--- never been a tailor so i wouldent knowallow items to be sold on the global bazaar for more than 3k <--- agreemake dizzy/kd less effective so the lvl 1 TKAs are practically invicable at close range <--- strongly dissagreegrant more skill points and make a way for plays to become a jack of all trades <--- only a few more SPMORE COMING SOON! <--- woopie :roll: for once i half-way agree with the damn slut...with a few minor changes...

Posted: Sat Jan 24, 2004 3:46 am
by MasteredCloud
How about everyone post their ideas now....Should have a Therapist profession....need some skills in both Entertainer and MedicSkills: Muscle Rehab - rehabilitates muscles; cure wounds, while giving a small buffMuscle Relief - Gets to massage and rub people; cure Battle Fatigue(i'll add more later)

Posted: Sat Jan 24, 2004 4:16 am
by Terras Kasi
fuck windows 2000 server family doesnt like SWG :/

Posted: Sat Jan 24, 2004 8:15 am
by Juggalo
I think the Rebels should get something equal to the At-St that the imps get. Like maybe an npc Jedi protector. That would be neat :twisted:

Posted: Sat Jan 24, 2004 8:38 pm
by Darth Bob
no not a jedi. it is simple, rebels should get tauntaun mounts which are uber fast and has a good HAM. rebels also need the power to call all faction pets at once since we have no atst, but my solution for the atst is rebels get the power to hijack npc atsts, like chewie.

Posted: Sun Jan 25, 2004 5:11 am
by DaikatanaGenshu
Here's my idea:[size=5:d28f29610d]we all go imperial [/size:d28f29610d] 8)

Posted: Sun Jan 25, 2004 8:12 am
by Juggalo
Here's my idea:we all go imperialhow about NO you crazy dutch bastard!

Posted: Sun Jan 25, 2004 12:42 pm
by Saurrr!
Hey, imps SHOULD be stronger than rebels! They're the damn Empire ffs! And there are like 3 rebels for every imp out there so that makes them even.

Posted: Sun Jan 25, 2004 3:55 pm
by DaikatanaGenshu
Hey, imps SHOULD be stronger than rebels! They're the damn Empire ffs! And there are like 3 rebels for every imp out there so that makes them even.Why do they still kick our asses then? :evil: