Resident Evil 4 - 9.8
How could the graphics possibly get worse going from a peice of shit like gamecube to Ps2? explain.Gamecube• 485MHz custom CPU with 162MHz custom graphics processor • 40MB total memory; 2.6 GB per second memory bandwidth • 12M polygons per second; texture read bandwidth 10.4 GB per second PS2• 128-bit CPU • 32MB total memory; 3.2GB per second memory bandwidthok so i couldnt find the exact correlating stats, but as much as i like ps2, games just look better on gamecubethat's the gist!The real secifications.. PS2..Emotion Engine * MIPS IV-Subset * 300 MHz (294.912 MHz) * 128-bit Integer SIMD * 128-bit Floating-Point SIMD * 24KB Cache (16KB Instruction + 8KB Data) * 16KB Scratch Pad RAM * Co-Processor 1: FPU o Floating Point Multiply Accumulator (FMAC) x 1 o Floating Point Divider (FDIV) x 1 o 8KB Cache (4KB Instruction + 4KB Data) * Co-Processor 2: VU0 o Floating Point Multiply Accumulator (FMAC) x 4 o Floating Point Divider (FDIV) x 1 o 8KB Cache (4KB Instruction + 4KB Data) * Vector Processing Unit: VU1 o Floating Point Multiply Accumulator (FMAC) x 5 o Floating Point Divider (FDIV) x 2 o 32KB Cache (16KB Instruction + 16KB Data) * 450 Dhrystone MIPS * 6.2 GFLOPS * Geometry: o 66 Million Polygons per Second (peak) o 38 Million Polygons per Second (lighting) o 36 Million Polygons per Second (fog) o 16 Million Polygons per Second (curved surface generation) * Image Processing Unit (IPU): MPEG2 Compressed Image Decoder o 150 Million Pixels per Second * DMA: 10 channelsGraphics Synthesizer (GS) * 150 MHz (147.456 MHz) * 16 Pixel Pipelines * 2.4 Gigapixels per Second (no texture) * 1.2 Gigatexels per Second * Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering * Perspective-Correct Texture Mapping * Bump Mapping * Environment Mapping * 32-bit Color (RGBA) * 32-bit Z Buffer * 4MB Multiported Embedded DRAM * 38.4 Gigabytes per Second eDRAM Bandwidth (19.2 GB/s in each direction) * 9.6 Gigabytes per Second eDRAM Texture Bandwidth * 150 Million Particles per Second * Polygon Drawing Rate: o 75 Million Polygons per Second (small polygon) o 50 Million Polygons per Second (48-pixel quad with Z and Alpha) o 30 Million Polygons per Second (50-pixel triangle with Z and Alpha) o 25 Million Polygons per Second (48-pixel quad with Z, Alpha, and Texture) * 18.75 Million Sprites per Second (8 x 8 pixel sprites)Emotion Engine to Graphics Synthesizer Bus * 64 Bits Wide * 150 MHz * 1.2 Gigabytes per Second BandwidthMain Memory * 32 Megabytes RAMBUS DRAM * 32 Bits Wide (Dual Channel 16-bit) * 400 MHz (800 MHz Effective) * 800 Megabits per Second per Pin * 3.2 Gigabytes per Second BandwidthI/O Processor * Based on PSone CPU * 33.8688 MHz or 36.864 MHz (selectable) * 2MB Memory * USB, IEEE-1394, Sound, DVD-ROM, and PCMCIA ControllerSound Chip * 48 Voices * 2MB Memory * Supports Dolby, AC3, and DTS outputStorage * 4x DVD-ROM * DVD-5 Disc Format (4.7 Gigabytes) * Memory Cards GAMECUBE * MPU (Microprocessor Unit): 485 MHz custom IBM PowerPC "Gekko" * Graphics Processor: 162 MHz custom ATI/Nintendo "Flipper" * Texture-Read Bandwidth: 10.4 GB per second (peak) * Main Memory Bandwidth: 2.6 GB per second (peak) * Pixel Depth: 24-bit color, 24-bit Z buffer * Sound Processor: 81 MHz custom Macronix 16-bit DSP * Sound Performance: 64 simultaneous channels, ADPCM encoding * Polygon Performance: 6 to 12 million polygons per second (peak) * System Memory: 40 MB * Main Memory: 24 MB MoSys 1T-SRAM * Disc Drive: 128 ms CAV (Constant Angular Velocity) system * Data Transfer Speed: 16 Mbps to 25 Mbps * Media: 3-inch, 1.5 GB capacity disc * Controller Ports: Four * Memory Card Slots: Two * Audio-Video Output: Analog and digital * Dimensions: 4.3 by 5.9 by 6.3 inches (height by width by depth) XBOXCPU 733 MHz Intel Custom Pentium IIIFront Side Bus 133 MHz - 1.0 GB/secRAM Micron 64 MB DDR SDRAMMemory Bandwidth 6.4 GB/sec busStorage Medium 8 GB Hard Disk(Western Digital, 5400 RPM)I/O (Input / Output) w-5x DVD-ROMType 9 DVD - 8.5 GB single sided4x Proprietary USB Game Ports (12 Mbps)Broadband Ethernet Connection (100 Mbps)Proprietary Audio/Video ConnectorGraphics Processor Unit 250 MHz Custom-Designed NV2XMax Polygon Performance 125 M/secSimultaneous Textures 4.8 G/SecPixel Fill Rate 12wCompressed Textures Yes (6:1)Maximum resolution 1920 x 1080 (HDTV Required)MPEG 2 Support Yes (Standard DVD)HDTV Game Support Yes (HDTV Cable Required)DVD Movie Playback Yes (DVD Remote Control Required)Media Comm. Processor 200 MHz Processor CustomDesigned By NVIDIAControls Hard Disk & DVDControls High-Speed EthernetControls Proprietary USB Game PortsControls Advanced Audio which uses:licensed technology from UK's Sensaura 3D.Peripheral Bus (MCP BUS) 400 MB/s (Full Duplex)Broadband Enabled Yes (10/100 Mbps / TCP/IP / WinSock)Audio Channels 2563D Audio Support Yes (64 3D channels)Operating System - Windows 2000 Core OS(Custom designed by MS)- DirectX 8.0a (Drivers)- Part 1 of the OS is on the hard disk < 1 MB- Part 2 of the OS can be DVD disc < 500 K- (Part 1 includes the core OS, DirectX, DVD playback, some drivers and 3D user interface)- (Part 2 includes things like libraries, other drivers and other features needed by the developer)- OS takes less then 3 MB in RAM- The OS has a 3D user interface when no games are inserted to play music CDs, run DVD movies etc.- The games run in ring 0, known as kernel mode which is the fastest mode possible.V-CHIP Parental control on DVD's with ESRB ratingsSize Width: ~31cmDepth: ~27cmHeight: ~10cmTotal Internal Components 800And lets not forget that Ps2 is at least 2 years older than both Xbox and Gamecube.Xbox for the win obviously.. Though, If you ask me, Ps2 Is still better than gamecube. They are pretty close though. If Ps2 hadn't based thier chip on the ps1 console they would be right behind xbox..ps2 has the best controller hands down.
Too bad the controller is a peice of shit, Same goes for Xbox....Hey! I happen to like the GameCube controller!I am going to be picking this up sometime soon! I had to hunt down some money from people who had borrowed. So far, I'm about 40 dollars off. Agreed that PS2 > GameCube, but it's all I have now =p
And then Akon was like, Wooohooo! YEEHOOO!
"> How could the graphics possibly get worse going from a peice of shit like gamecube to Ps2? explain.Though, If you ask me, Ps2 Is still better than gamecube. They are pretty close though. If Ps2 hadn't based thier chip on the ps1 console they would be right behind xbox..ps2 has the best controller hands down.yeh man, i like ps2 better too, i was just trying to show you that gamecube has better graphics, pertaining to your first questionand i agree on the controller being the best, though they all have their qualities (i cant stand 1st person shooters on ps2 cuz of controller, otherwise)
-------------------------------------------------------------------------------- No bob you dont get it, Nintendo has sucked since the bismal 64, I wont tolerate it on my planet! rofl, I bought that gamecube just for star wars rogue squadron 2 + 3, after that I bought metroid. Good games but I selled it for 80€ cuz I got bored of it and gc supports not much good games in my opinion.( still got xb and ps2 left )