bad news for some on this patch.
Posted: Wed Jul 30, 2003 12:41 pm
CSRStevenS: * IMPORTANT NOTE: We have reactivate Insurance costs, as the corpse bugs have been resolved. Please be sure to insure your important equipment. You have been warned. CSRStevenS: Now limit user to having 3 open customer service tickets at one time, this should allow us to assist a great range of customers at a higher pace. Feel free to submit more tickets as your top issues get resolved.CSRStevenS: * Fixed movement rate of "cat" type creatures like the Jax. Poor guy was running too slowly and being picked off like dogs.CSRStevenS: * Fixed bug where house terminals would not always show upCSRStevenS: * Droid Modules now work againCSRStevenS: * Endor, Yavin 4 and Dathomir are no build zones for everything except installations and camps. As designed, you will not be able to place houses on these planets. If you have a house, we recommend you pack it up and move before the Empire becomes aware ofCSRStevenS: it.CSRStevenS: *Fixed bug where characters would warp to coordinate 0 0 CSRStevenS: *Changed /painicShot such that it canï¾’t be executed over and over with little cost.CSRStevenS: *Relaxed limits on creating characters during heavy server load.CSRStevenS: *Improved Server PerformanceCSRJohnE: Depletion of natural resourcesCSRJohnE: Resources will move as the are depletednow three major things stood out to me, one the insurance is now on...now for some of us who have that dathomir plan, i think this can still b done, just store or leave all ur stuff minus ur weapon with a friend, insure the weapon and then u can still die and u will have ur pistol. also the fact that we wont b able to place the PA hall on dathomir. i know i wasnt alone in wanting it here but it seemed to have a lot of plusses to it. finally this goes out to cyph, panic shot is nerfed. so now he will die cause he hasn this cheap lil sshot and i wont die...err...i mean...uhh....ya ok