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THis whole manhunt thing
Posted: Thu Aug 26, 2004 7:24 pm
by LukeN
Eh, just wondering how does this manhunt thing go about? i really want to play
Posted: Thu Aug 26, 2004 7:30 pm
by Bane
Posted: Thu Aug 26, 2004 7:33 pm
by LukeN
thx that explained everything perfectly
Posted: Fri Aug 27, 2004 3:41 am
by ThePuppetMaster
Can't they just say - Hide and seek but you kill the fucker then they help you.
Posted: Fri Aug 27, 2004 3:14 pm
by TacoBell
Hey was up Puppet Master good to see ya.
Posted: Wed Oct 20, 2004 2:00 am
by MoSeS
actually thanks to you guys making that game, RoW and some other friends played 6 hours (yes from 12PM to 6PM) of manhunt on helms deep, ns streets, and warring factions. Not including the hours of CTF we played that nighttime lol
Posted: Wed Oct 20, 2004 4:20 am
by TacoBell
Well just make sure they know the game is a copy right of FoU Corp.
Posted: Wed Oct 20, 2004 5:36 am
by Snape
Heh Warring Factions is a crap match to have it on! The only decent place to hide is up top which makes it hard (but not impossible) for the sole hunter to get up...But I think ns streets is a good one to have it on, probably end up doing it on there next Tuesday if you wanna come along. 10pm GMT is when it starts and the server normally fills quite quickly so come early if you want in.

Posted: Wed Oct 20, 2004 2:58 pm
by Pain-Killer
you guys really should demand money for that.. i mean you could earn a lot of money and maybe rent a european server?
Posted: Wed Oct 20, 2004 3:16 pm
by Snape
Nah, don't need no cash from this...If only the source code was available for 1.02. I've been learning a lot of C# lately at work and I reckon I could make Manhunt an actual gametype (with maximum forceteam usage!) if I could get my hands on the code.
