Guild Wars Anyone?
Guild Wars Anyone?
Sup ladies, yes im still alive for those older fou guys that know me and....sup to all you new ppl who have fou tags, im eeky, the one that snape tried to take advantage of......i poked him in the eye and ran away.HOW MANY OF YOU PEOPLE WILL BE PLAYING GUILD WARS WHEN I COMES OUT because i dont got no games cept JK2 and i decided to buy this one because it sounds hella cool so whos goina play it with me so i know someone
=o
Heres a Review that may sway you (its worth noting it will be free to play also ) One of the biggest complaints non-MMORPG players have of our beloved genre is that the games don't have the same kind of instant-gratification, action-oriented gameplay offered by first-person shooters and their ilk. It's all 'hit auto-attack and sit back for ten minutes while the game fights itself'.Guild Wars, however, is a very different kind of beast, and developer ArenaNet talks about it in a very different way. Forget the l33t speak jargon and the image of obsessed level-grinders spending 17 hours at a time in front of their screens killing rats. Guild Wars is taking a far more action-packed route, one that barely lets you stop for breath.The point of Guild Wars is that it's fun. Instant, accessible fun, that nevertheless provides you with enough depth to keep you coming back for more. Everything about the game has been designed to streamline the experience, making itLESS NERDY BUT EQUALLY AS COMPELLING.DO IT WITH STYLE"One of the main reasons for the visual and gameplay style is that if you're not into the level-grinding mindset, then what you're looking for is the minute-by-minute experience to be fun," explains Jeff Strain, the game's producer and ArenaNet's founder. "We have a mantra: 'What am I doing right now?' It's not about 'what am I working for?' or 'what will I be doing when I finally get to level X?' Whatever the answer is, it should be fun."Part of this is down to the fast nature of the game's combat system. Don't expect to find any drawn-out automated fighting here (as seen in other MMOGs). "We've designed it to be very fast and quick," explains Jeff, "and we wanted to strike a balance between twitch games or 3D fighting games and MMO games where you set a target, click a few buttons and see how it comes out. We wanted combat to be something you managed - something you felt like you were doing."The outcome, as comprehensively tested by the recent three-day free-for-all public beta testing event, has resulted in a system that oozes so much playability that even resident MMO cynic Steve Hill was caught up in the fun."When you watch a skilful Guild Wars player, their hands are never still," enthuses Jeff. "They're continuously managing their health and magic, as well as engaging in the act of combat. And that skill doesn't just come from sitting in front of your PC and level-grinding for hundreds of hours - in Guild Wars, we've limited the effect of levelling up so players have to rely on their ability, not how much free time they have. It works: we've found that the speed and accessibility of the action and the animation really adds to the adrenaline and excitement."CLICK, ATTACK!So, how does it work? "We wanted to ensure it was accessible to casual players and not just designed for the hardcore. If you click the mouse, something should happen. Every character has what we call a 'grunt attack', so if battle begins and you're not sure what to do you can just select a target, click the mouse and your character will attack. You always have that satisfaction of something starting."As your skills increase, you have the added management of the eight skills you can choose before a mission, or a player-versus-player contest. As you progress, you develop skills that you open with, ones that you sustain with, ones you use in a pinch, ones you use when you're trying to escape, and ones where all your team-mates are dying and you've got to pull out a big nuke. Managing the energy cost is something that's constantly ongoing."HANDS ACROSS THE WORLDGuild Wars' combat isn't restricted to beating the crap out of the game world, though. As the title suggests, this is about in-game guilds taking on each other to prove their might. PvP is integral to the experience, but as Jeff insists, it's all strictly regimented."When you create your character, you place it within a certain world that corresponds to the real world. What this means is that you can decide to play with other Europeans or Americans, and so on. When you go to social areas and on missions in your world, you'll find yourself with people from the same world. You can challenge other guilds from within your world.Jeff goes on: "The coolest thing is that we'll be running an International Guild Tournament between guilds from the different worlds. If you have a team, and that guild fights its way to the top of the intra-world tournament, then your specific world will receive benefits like exclusive missions, items and special features that can be unlocked. That's why we call it the International Tournament, because you're always pulling for the team from your world to be in the top spot." So get out there. Sign up and do it for your country. Your mother would be proud.
http://www.fouclan.com/modules.php?name ... 7929That's the link to the Monster Hunter page by the way.*pokes eeky in the other eye*