Textures and how to import them into Radient?

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Juggalo
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Textures and how to import them into Radient?

Post by Juggalo »

TELL ME! I can't figure out how to get a jpg image into radient to use it as a texture...CAN NOONE COME TO MY AID!?!?!
Musashi
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Post by Musashi »

I know!KICK YOU COMPUTER!
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Darth Bob
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Post by Darth Bob »

MAKE SURE that the texture is to the power of 2. like 32 x 32, 64 x 64. 128 x 128, 512 x 512, etc.. THEN make a folder called textures, then a sub folder. say your map is ffa_juggalo you would call the subfolder juggalo. put the textures in that. then put the textures folder into a pk3 called ffa_juggalo. there you go.
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yoda-wan
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Post by yoda-wan »

wow bob ... you are a wise mapper lol
Juggalo
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Post by Juggalo »

Bob I gotcha there...but do they have to be square like that? 1024x1024? or can it be 1024x768? AND YES BOB YER THA MAN!
yoda-wan
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Post by yoda-wan »

now i do know this one jug :)you can have em like 64x128 or whatever
Darth Bob
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Post by Darth Bob »

yeah they dont have to be squares.. but powers of 2 are a must!!!!
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{FoU}CrashsterMonk
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Post by {FoU}CrashsterMonk »

You mean multiples of 2 right?
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