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Textures and how to import them into Radient?
Posted: Sun Apr 13, 2003 10:34 pm
by Juggalo
TELL ME! I can't figure out how to get a jpg image into radient to use it as a texture...CAN NOONE COME TO MY AID!?!?!
Posted: Sun Apr 13, 2003 10:36 pm
by Musashi
I know!KICK YOU COMPUTER!
Posted: Mon Apr 14, 2003 12:10 am
by Darth Bob
MAKE SURE that the texture is to the power of 2. like 32 x 32, 64 x 64. 128 x 128, 512 x 512, etc.. THEN make a folder called textures, then a sub folder. say your map is ffa_juggalo you would call the subfolder juggalo. put the textures in that. then put the textures folder into a pk3 called ffa_juggalo. there you go.
Posted: Mon Apr 14, 2003 12:52 am
by yoda-wan
wow bob ... you are a wise mapper lol
Posted: Mon Apr 14, 2003 2:32 am
by Juggalo
Bob I gotcha there...but do they have to be square like that? 1024x1024? or can it be 1024x768? AND YES BOB YER THA MAN!
Posted: Mon Apr 14, 2003 5:04 pm
by yoda-wan
now i do know this one jug :)you can have em like 64x128 or whatever
Posted: Tue Apr 15, 2003 1:36 am
by Darth Bob
yeah they dont have to be squares.. but powers of 2 are a must!!!!
Posted: Tue Apr 15, 2003 11:50 am
by {FoU}CrashsterMonk
You mean multiples of 2 right?