Updates on mapping progress
Ender
Posts: 1520 Joined: Thu Feb 17, 2022 8:24 pm
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by Ender » Mon Apr 21, 2003 12:39 am
Cryptic Moon
Posts: 1023 Joined: Thu Feb 17, 2022 8:24 pm
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by Cryptic Moon » Mon Apr 21, 2003 2:25 am
lol bring down console and type in r_fastsky 1 and BOOM its a night bespin then if u want it day type same thing but 0 instead of 1
HanK
Posts: 4727 Joined: Thu Feb 17, 2022 8:24 pm
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by HanK » Mon Apr 21, 2003 7:16 pm
That's just an excuse for someone too lazy to make a full map.
yoda-wan
Posts: 2064 Joined: Thu Feb 17, 2022 8:24 pm
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by yoda-wan » Mon Apr 21, 2003 7:29 pm
lol ... ill make a night time bespin map ... and whn i learn how to distribute maps ... ill distribute it
Darth Bob
FoUster
Posts: 8623 Joined: Thu Feb 17, 2022 8:24 pm
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by Darth Bob » Tue Apr 22, 2003 1:42 am
actually making an exact copy of ffa bespin with a night sky is impossible unless you can get lucasarts to send the .map for it
HanK
Posts: 4727 Joined: Thu Feb 17, 2022 8:24 pm
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by HanK » Tue Apr 22, 2003 1:52 am
I suggest you get on it, Bob.
yoda-wan
Posts: 2064 Joined: Thu Feb 17, 2022 8:24 pm
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by yoda-wan » Tue Apr 22, 2003 5:29 pm
800th post! wooot!anyhoo ... you can get the .map file from the assets 0 or 1 in the base folder i got kejim post that way and converted it into multiplayer with a few modifications
Juggalo
Posts: 2476 Joined: Thu Feb 17, 2022 8:24 pm
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by Juggalo » Wed Apr 23, 2003 9:53 am
yeah but the multiplayer of ffa_bespin isn't in there i don't think
i may be wrong tho
Juggalo
Posts: 2476 Joined: Thu Feb 17, 2022 8:24 pm
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by Juggalo » Wed Apr 23, 2003 9:55 am
doh just the .bsp is in assets0 but no .map...so can't do it I WAS RIGHT FOR ONCE!